Monday, June 20, 2011

Something Wicked + Assassination in upcoming 4.2

I am happy to report today I was accepted into the guild Something Wicked. I look forward to many enjoyable raids. During my application process they downed their final 25 man boss on heroic mode, Al'akir. Congratulations to them for finishing all current content. Moshne, thanks for taking care of the application, I know how busy you must be.

Here is their Wowprogress and guild site.

Wow progress Something Wicked
Something Wicked Home

Recently I was trying to math out upcoming changes to Assassination for 4.2.

Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.

This looks quite massive on first glance, but then you need to take into consideration Vile Poison only effects Instant Poison, and Deadly Poison. Not Envenom, or Venomous wounds even though they are nature based damage. Envenom even says "Poison Damage" on it. Envenom is actually melee classified but nature damage, and Venomous wounds gets neither bonus, confusing isn't it? Anyway the change would actually apply 16% damage increase to your IP+DP damage. So I did some wowlog browsing (my own records and others), did the math and came up with roughly 7.4% damage increase (that includes the Assassin's Resolve math). Then as usual I read on EJ to see if any other results were around to confirm or deny my findings. What I found was that, like Antiarc, my calculations were based on Vile Poisons being multiplicative, not additive. Prior to his post on the calculations Aldriana pointed out that Vile Poisons are calculated additively. So instead of just multiplying the upcoming bonuses to your % of damage done by the applicable abilities you need to do this:

Aldriana said "Vile Poisons stacks additively with Mastery so (assuming you have ~20 mastery, which is typical for near-BIS) its a 2.06/1.9 = 8.4% boost to your IP/DP damage," - EJ

For those who don't read his math exactly well, he's assuming 20 mastery = .7 (70% poison dmg bonus increase) so 1.7+.2(current modifier for VP, 20%) so 1.9 and then add another .16 (16% VP dmg increase) for 2.06. Take the upcoming # (2.06) divide by the current # (1.9) and it is 1.0842 which is 8.42% increase. So I take that 8.42% and multiply it to my records for IP+DP % to find how much of a % increase it is with the poison change. For me it is ~3% for poisons and ~2% for melee giving Assassination a rough 5% dmg increase from now to 4.2.

I was less excited once I found out my math wasn't correct. My original findings make me happier :(

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